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https://github.com/Smaug123/fsharp-red-black-tree
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Red-black tree
This is a basic implementation of a red-black tree in F#, which is pretty close to being correct by construction. The invariants are imposed at the type level, so that if you have successfully constructed a tree, it is automatically a red-black tree (though we cannot help you get elements the right way round, so we can't guarantee that traversal is in sorted order; that is ensured by property-based and exhaustive testing).
Things to fix
- Can we do better than the awful recursion to
elevateBlack
andelevateRed
? That is, can we make the type parameter truly phantom, erased at runtime? - Can we get some constraints at the type level to help us get the values assigned to the various nodes in the right order?
- Can we get some kind of better proof that we are not violating the invariants? There's nothing to help us get the
elevate
calls right.
Languages
F#
100%