mirror of
https://github.com/Smaug123/fsharp-red-black-tree
synced 2025-10-05 15:58:40 +00:00
Red-black tree
This is a basic implementation of a red-black tree in F#, which is pretty close to being correct by construction. The invariants are imposed at the type level, so that if you have successfully constructed a tree, it is automatically a red-black tree (though we cannot help you get elements the right way round, so we can't guarantee that traversal is in sorted order; that is ensured by property-based and exhaustive testing).
Interesting points
- An absolutely egregious use of units of measure to encode type-level naturals in such a way that we can
unbox
them away at runtime; thanks to Toby Shaw for this abomination.
Things to fix
- Can we get some constraints at the type level to help us get the values assigned to the various nodes in the right order?
- Can we get some kind of better proof that we are not violating the invariants? There's nothing to help us get the
elevate
calls right.
Languages
F#
100%