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patrick
/
ray-tracing-fsharp
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https://github.com/Smaug123/ray-tracing-fsharp
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2025-10-07 12:58:40 +00:00
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f0ee86819bb80647d78b3c5614ca683461a24bed
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Patrick Stevens
f0ee86819b
Net6 and format (
#8
)
2022-12-31 15:46:24 +00:00
.config
Net6 and format (
#8
)
2022-12-31 15:46:24 +00:00
.github
/workflows
Net6 and format (
#8
)
2022-12-31 15:46:24 +00:00
RayTracing
Net6 and format (
#8
)
2022-12-31 15:46:24 +00:00
RayTracing.App
Net6 and format (
#8
)
2022-12-31 15:46:24 +00:00
RayTracing.Test
Net6 and format (
#8
)
2022-12-31 15:46:24 +00:00
.editorconfig
Net6 and format (
#8
)
2022-12-31 15:46:24 +00:00
.gitignore
Much faster
2021-04-17 00:37:27 +01:00
RayTracing.sln
Perfect reflection, and Lambert, for spheres and planes (
#1
)
2021-04-06 23:47:30 +01:00
Description
Ray Tracing In One Weekend, in F#
MIT
499
KiB
Languages
F#
93%
Nix
5.4%
Shell
1.6%