Files
ray-tracing-fsharp/RayTracing.App/SampleImages.fs
2021-04-18 23:11:45 +01:00

296 lines
17 KiB
Forth

namespace RayTracing
open System
type SampleImages =
| Gradient
| Spheres
| RandomSpheres
| ShinyFloor
| FuzzyFloor
| InsideSphere
| TotalRefraction
| GlassSphere
| MovedCamera
static member Parse (s : string) =
match s with
| "spheres" -> SampleImages.Spheres
| "gradient" -> SampleImages.Gradient
| "shiny-floor" -> SampleImages.ShinyFloor
| "fuzzy-floor" -> SampleImages.FuzzyFloor
| "inside-sphere" -> SampleImages.InsideSphere
| "total-refraction" -> SampleImages.TotalRefraction
| "moved-camera" -> SampleImages.MovedCamera
| "glass" -> SampleImages.GlassSphere
| "random-spheres" -> SampleImages.RandomSpheres
| s -> failwithf "Unrecognised arg: %s" s
[<RequireQualifiedAccess>]
module SampleImages =
let gradient (progressIncrement : float<progress> -> unit) (_ : string -> unit) : float<progress> * Image =
let pixelAt height width =
{
Red = (byte width)
Green = 255uy - (byte height)
Blue = 63uy
}
let image =
Array.init
256
(fun height ->
let output = Array.init 256 (fun i -> async { return pixelAt height i })
progressIncrement 1.0<progress>
output
)
|> Image.make 256 256
256.0<progress>, image
let shinyPlane (progressIncrement : float<progress> -> unit) (log : string -> unit) : float<progress> * Image =
let aspectRatio = 16.0 / 9.0
let origin = Point.make 0.0 0.0 0.0
let camera =
Camera.makeBasic 50 2.0 aspectRatio origin (Vector.make 0.0 0.0 1.0 |> Vector.unitise |> Option.get) (Vector.make 0.0 1.0 0.0)
let pixels = 400
[|
Hittable.Sphere (Sphere.make (SphereStyle.LightSource { Red = 0uy ; Green = 255uy ; Blue = 255uy }) (Point.make 1.5 0.5 8.0) 0.5)
Hittable.InfinitePlane (InfinitePlane.make (InfinitePlaneStyle.PureReflection (0.5<albedo>, Colour.White)) (Point.make 0.0 -1.0 0.0) (Vector.make 0.0 1.0 0.0 |> Vector.unitise |> Option.get)) // Floor rug
|]
|> Scene.make
|> Scene.render progressIncrement log (aspectRatio * (float pixels) |> int) pixels camera
let fuzzyPlane (progressIncrement : float<progress> -> unit) (log : string -> unit) : float<progress> * Image =
let random = Random () |> FloatProducer
let aspectRatio = 16.0 / 9.0
let origin = Point.make 0.0 0.0 0.0
let camera =
Camera.makeBasic 50 2.0 aspectRatio origin (Vector.make 0.0 0.0 1.0 |> Vector.unitise |> Option.get) (Vector.make 0.0 1.0 0.0)
let pixels = 400
[|
Hittable.Sphere (Sphere.make (SphereStyle.LightSource { Red = 0uy ; Green = 255uy ; Blue = 255uy }) (Point.make 1.5 0.5 8.0) 0.5)
Hittable.InfinitePlane (InfinitePlane.make (InfinitePlaneStyle.FuzzedReflection (1.0<albedo>, Colour.White, 0.75<fuzz>, random)) (Point.make 0.0 -1.0 0.0) (Vector.make 0.0 1.0 0.0 |> Vector.unitise |> Option.get)) // Floor rug
|]
|> Scene.make
|> Scene.render progressIncrement log (aspectRatio * (float pixels) |> int) pixels camera
let spheres (progressIncrement : float<progress> -> unit) (log : string -> unit) : float<progress> * Image =
let random1 = Random () |> FloatProducer
let random2 = Random () |> FloatProducer
let random3 = Random () |> FloatProducer
let aspectRatio = 16.0 / 9.0
let origin = Point.make 0.0 0.0 0.0
let camera =
Camera.makeBasic 50 7.0 aspectRatio origin (Vector.make 0.0 0.0 1.0 |> Vector.unitise |> Option.get) (Vector.make 0.0 1.0 0.0)
let pixels = 200
[|
Hittable.Sphere (Sphere.make (SphereStyle.LambertReflection (0.95<albedo>, { Red = 255uy ; Green = 255uy ; Blue = 0uy }, random1)) (Point.make 0.0 0.0 9.0) 1.0)
Hittable.Sphere (Sphere.make (SphereStyle.PureReflection (1.0<albedo>, { Red = 0uy ; Green = 255uy ; Blue = 255uy })) (Point.make 1.5 0.5 8.0) 0.5)
Hittable.Sphere (Sphere.make (SphereStyle.LightSource { Colour.White with Red = 200uy ; Green = 220uy } ) (Point.make -1.5 1.0 8.0) 0.5)
Hittable.Sphere (Sphere.make (SphereStyle.FuzzedReflection (1.0<albedo>, { Red = 255uy ; Green = 100uy ; Blue = 0uy }, 0.2<fuzz>, random2) ) (Point.make -0.4 1.5 10.0) 0.25)
// Left side mirror
Hittable.InfinitePlane (InfinitePlane.make (InfinitePlaneStyle.PureReflection (0.8<albedo>, Colour.White)) (Point.make 0.0 0.0 12.0) (Vector.make 1.0 0.0 -1.0 |> Vector.unitise |> Option.get))
// Floor rug
Hittable.InfinitePlane (InfinitePlane.make (InfinitePlaneStyle.FuzzedReflection (0.85<albedo>, { Red = 255uy ; Green = 100uy ; Blue = 100uy }, 0.8<fuzz>, random3)) (Point.make 0.0 -1.0 0.0) (Vector.make 0.0 1.0 0.0 |> Vector.unitise |> Option.get))
// Right side mirror
Hittable.InfinitePlane (InfinitePlane.make (InfinitePlaneStyle.PureReflection (0.95<albedo>, Colour.White)) (Point.make 0.0 0.0 12.0) (Vector.make -1.0 0.0 -1.0 |> Vector.unitise |> Option.get))
// Light pad behind us
Hittable.InfinitePlane (InfinitePlane.make (InfinitePlaneStyle.LightSource { Red = 15uy ; Green = 15uy ; Blue = 15uy }) (Point.make 0.0 1.0 -1.0) (Vector.make 0.0 0.0 1.0 |> Vector.unitise |> Option.get))
|]
|> Scene.make
|> Scene.render progressIncrement log (aspectRatio * (float pixels) |> int) pixels camera
let insideSphere (progressIncrement : float<progress> -> unit) (log : string -> unit) : float<progress> * Image =
let random1 = Random () |> FloatProducer
let random2 = Random () |> FloatProducer
let random3 = Random () |> FloatProducer
let random4 = Random () |> FloatProducer
let aspectRatio = 16.0 / 9.0
let origin = Point.make 0.0 0.0 0.0
let camera =
Camera.makeBasic 50 7.0 aspectRatio origin (Vector.make 0.0 0.0 1.0 |> Vector.unitise |> Option.get) (Vector.make 0.0 1.0 0.0)
let pixels = 1200
[|
Hittable.Sphere (Sphere.make (SphereStyle.LambertReflection (0.95<albedo>, { Red = 255uy ; Green = 255uy ; Blue = 0uy }, random1)) (Point.make 0.0 0.0 9.0) 1.0)
Hittable.Sphere (Sphere.make (SphereStyle.PureReflection (1.0<albedo>, { Red = 0uy ; Green = 255uy ; Blue = 255uy })) (Point.make 1.5 0.5 8.0) 0.5)
Hittable.Sphere (Sphere.make (SphereStyle.PureReflection (1.0<albedo>, { Red = 255uy ; Green = 20uy ; Blue = 20uy })) (Point.make -1.8 0.8 8.0) 0.5)
Hittable.Sphere (Sphere.make (SphereStyle.LightSource Colour.White) (Point.make -10.0 8.0 0.0) 9.0)
Hittable.Sphere (Sphere.make (SphereStyle.FuzzedReflection (1.0<albedo>, { Red = 255uy ; Green = 100uy ; Blue = 0uy }, 0.2<fuzz>, random2) ) (Point.make 1.4 1.5 10.0) 0.25)
Hittable.Sphere (Sphere.make (SphereStyle.PureReflection (0.9<albedo>, { Red = 255uy ; Green = 255uy ; Blue = 255uy })) (Point.make 0.0 10.0 20.0) 8.0)
Hittable.Sphere (Sphere.make (SphereStyle.FuzzedReflection (0.6<albedo>, { Red = 200uy ; Green = 50uy ; Blue = 255uy }, 0.4<fuzz>, random3)) (Point.make 0.0 -76.0 9.0) 75.0 )
Hittable.Sphere (Sphere.make (SphereStyle.FuzzedReflection (0.4<albedo>, { Red = 200uy ; Green = 200uy ; Blue = 200uy }, 0.0<fuzz>, random4)) (Point.make 0.0 0.0 20.0) 100.0)
// Light pad behind us
Hittable.InfinitePlane (InfinitePlane.make (InfinitePlaneStyle.LightSource { Red = 80uy ; Green = 80uy ; Blue = 150uy }) (Point.make 0.0 0.0 -5.0) (Vector.make 0.0 0.0 1.0 |> Vector.unitise |> Option.get))
|]
|> Scene.make
|> Scene.render progressIncrement log (aspectRatio * (float pixels) |> int) pixels camera
let totalRefraction (progressIncrement : float<progress> -> unit) (log : string -> unit) : float<progress> * Image =
let random1 = Random () |> FloatProducer
let random2 = Random () |> FloatProducer
let random3 = Random () |> FloatProducer
let aspectRatio = 16.0 / 9.0
let origin = Point.make 0.0 0.0 0.0
let camera =
Camera.makeBasic 50 1.0 aspectRatio origin (Vector.make 0.0 0.0 1.0 |> Vector.unitise |> Option.get) (Vector.make 0.0 1.0 0.0)
let pixels = 300
[|
// Floor
Hittable.Sphere (Sphere.make (SphereStyle.LambertReflection (0.5<albedo>, { Red = 204uy ; Green = 204uy ; Blue = 0uy }, random1)) (Point.make 0.0 -100.5 1.0) 100.0)
// Right sphere
Hittable.Sphere (Sphere.make (SphereStyle.PureReflection (1.0<albedo>, { Red = 204uy ; Green = 153uy ; Blue = 51uy })) (Point.make 1.0 0.0 1.0) 0.5)
// Middle sphere
Hittable.Sphere (Sphere.make (SphereStyle.LambertReflection (1.0<albedo>, { Red = 25uy ; Green = 50uy ; Blue = 120uy }, random2)) (Point.make 0.0 0.0 1.0) 0.5)
// Left sphere
Hittable.Sphere (Sphere.make (SphereStyle.Dielectric (1.0<albedo>, Colour.White, 1.5<ior>, 1.0<prob>, random3)) (Point.make -1.0 0.0 1.0) 0.5)
// Light around us
Hittable.Sphere (Sphere.make (SphereStyle.LightSource { Red = 80uy ; Green = 80uy ; Blue = 150uy }) (Point.make 0.0 0.0 0.0) 200.0)
|]
|> Scene.make
|> Scene.render progressIncrement log (aspectRatio * (float pixels) |> int) pixels camera
let glassSphere (progressIncrement : float<progress> -> unit) (log : string -> unit) : float<progress> * Image =
let random1 = Random () |> FloatProducer
let random2 = Random () |> FloatProducer
let random3 = Random () |> FloatProducer
let aspectRatio = 16.0 / 9.0
let origin = Point.make 0.0 0.0 0.0
let camera =
Camera.makeBasic 50 1.0 aspectRatio origin (Vector.make 0.0 0.0 1.0 |> Vector.unitise |> Option.get) (Vector.make 0.0 1.0 0.0)
let pixels = 200
[|
// Floor
Hittable.UnboundedSphere (Sphere.make (SphereStyle.LambertReflection (0.5<albedo>, { Red = 204uy ; Green = 204uy ; Blue = 0uy }, random1)) (Point.make 0.0 -100.5 1.0) 100.0)
// Right sphere
Hittable.Sphere (Sphere.make (SphereStyle.PureReflection (1.0<albedo>, { Red = 204uy ; Green = 153uy ; Blue = 51uy })) (Point.make 1.0 0.0 1.0) 0.5)
// Middle sphere
Hittable.Sphere (Sphere.make (SphereStyle.LambertReflection (1.0<albedo>, { Red = 25uy ; Green = 50uy ; Blue = 120uy }, random2)) (Point.make 0.0 0.0 1.0) 0.5)
// Left sphere
Hittable.Sphere (Sphere.make (SphereStyle.Glass (0.9<albedo>, Colour.White, 1.5<ior>, random3)) (Point.make -1.0 0.0 1.0) 0.5)
// Light around us
Hittable.UnboundedSphere (Sphere.make (SphereStyle.LightSource { Red = 80uy ; Green = 80uy ; Blue = 150uy }) (Point.make 0.0 0.0 0.0) 200.0)
|]
|> Scene.make
|> Scene.render progressIncrement log (aspectRatio * (float pixels) |> int) pixels camera
let movedCamera (progressIncrement : float<progress> -> unit) (log : string -> unit) : float<progress> * Image =
let random1 = Random () |> FloatProducer
let random2 = Random () |> FloatProducer
let random3 = Random () |> FloatProducer
let random4 = Random () |> FloatProducer
let aspectRatio = 16.0 / 9.0
let origin = Point.make -2.0 2.0 -1.0
let camera =
Camera.makeBasic 50 10.0 aspectRatio origin (Point.differenceToThenFrom (Point.make -1.0 0.0 1.0) origin |> Vector.unitise |> Option.get) (Vector.make 0.0 1.0 0.0)
let pixels = 300
[|
// Floor
Hittable.Sphere (Sphere.make (SphereStyle.LambertReflection (0.5<albedo>, { Red = 204uy ; Green = 204uy ; Blue = 0uy }, random1)) (Point.make 0.0 -100.5 1.0) 100.0)
// Right sphere
Hittable.Sphere (Sphere.make (SphereStyle.PureReflection (1.0<albedo>, { Red = 204uy ; Green = 153uy ; Blue = 51uy })) (Point.make 1.0 0.0 1.0) 0.5)
// Middle sphere
Hittable.Sphere (Sphere.make (SphereStyle.LambertReflection (1.0<albedo>, { Red = 25uy ; Green = 50uy ; Blue = 120uy }, random2)) (Point.make 0.0 0.0 1.0) 0.5)
// Left sphere
Hittable.Sphere (Sphere.make (SphereStyle.Glass (1.0<albedo>, Colour.White, 1.5<ior>, random3)) (Point.make -1.0 0.0 1.0) 0.5)
Hittable.Sphere (Sphere.make (SphereStyle.Glass (1.0<albedo>, Colour.White, 1.0<ior> / 1.5, random4)) (Point.make -1.0 0.0 1.0) -0.45)
// Light around us
Hittable.Sphere (Sphere.make (SphereStyle.LightSource { Red = 130uy ; Green = 130uy ; Blue = 200uy }) (Point.make 0.0 0.0 0.0) 200.0)
|]
|> Scene.make
|> Scene.render progressIncrement log (aspectRatio * (float pixels) |> int) pixels camera
let randomSpheres (progressIncrement : float<progress> -> unit) (log : string -> unit) : float<progress> * Image =
let aspectRatio = 3.0 / 2.0
let origin = Point.make 13.0 2.0 -3.0
let camera =
Camera.makeBasic 500 10.0 aspectRatio origin (Point.differenceToThenFrom (Point.make 0.0 0.0 0.0) origin |> Vector.unitise |> Option.get) (Vector.make 0.0 1.0 0.0)
let pixels = 800
let spheres =
[|
for a in -11..10 do
for b in -11..10 do
let rand = Random ()
let floatProducer = FloatProducer rand
let materialChoice = floatProducer.Get ()
let centre = Point.make (float a + 0.9 * floatProducer.Get ()) 0.2 (float b + 0.9 * floatProducer.Get ())
if Vector.normSquared (Point.differenceToThenFrom centre (Point.make 4.0 0.2 0.0)) > 0.9 * 0.9 then
if Float.compare materialChoice 0.8 = Less then
// diffuse
let albedo = floatProducer.Get () * floatProducer.Get () * 1.0<albedo>
yield
Sphere.make (SphereStyle.LambertReflection (albedo, Colour.random rand, floatProducer)) centre 0.2
|> Hittable.Sphere
elif Float.compare materialChoice 0.95 = Less then
// metal
let albedo = floatProducer.Get () / 2.0 * 1.0<albedo> + 0.5<albedo>
let fuzz = floatProducer.Get () / 2.0 * 1.0<fuzz>
yield
Sphere.make (SphereStyle.FuzzedReflection (albedo, Colour.random rand, fuzz, floatProducer)) centre 0.2
|> Hittable.Sphere
else
// glass
yield
Sphere.make (SphereStyle.Glass (1.0<albedo>, Colour.White, 1.5<ior>, floatProducer)) centre 0.2
|> Hittable.Sphere
let rand = Random ()
let floatProducer = FloatProducer rand
yield
Sphere.make (SphereStyle.Glass (1.0<albedo>, Colour.White, 1.5<ior>, floatProducer)) (Point.make 0.0 1.0 0.0) 1.0
|> Hittable.Sphere
let rand = Random ()
let floatProducer = FloatProducer rand
yield
Sphere.make (SphereStyle.LambertReflection (1.0<albedo>, { Red = 80uy ; Green = 40uy ; Blue = 20uy }, floatProducer)) (Point.make -4.0 1.0 0.0) 1.0
|> Hittable.Sphere
yield
Sphere.make (SphereStyle.PureReflection (1.0<albedo>, { Red = 180uy ; Green = 150uy ; Blue = 128uy })) (Point.make 4.0 1.0 0.0) 1.0
|> Hittable.Sphere
// Ceiling
yield
Sphere.make (SphereStyle.LightSource { Colour.White with Red = 200uy ; Green = 200uy }) (Point.make 0.0 0.0 0.0) 2000.0
|> Hittable.UnboundedSphere
// Floor
let rand = Random ()
let floatProducer = FloatProducer rand
yield
Sphere.make (SphereStyle.LambertReflection (0.5<albedo>, Colour.White, floatProducer)) (Point.make 0.0 -1000.0 0.0) 1000.0
|> Hittable.UnboundedSphere
|]
spheres
|> Scene.make
|> Scene.render progressIncrement log (aspectRatio * (float pixels) |> int) pixels camera
let get (s : SampleImages) : (float<progress> -> unit) -> (string -> unit) -> float<progress> * Image =
match s with
| Gradient -> gradient
| Spheres -> spheres
| ShinyFloor -> shinyPlane
| FuzzyFloor -> fuzzyPlane
| InsideSphere -> insideSphere
| TotalRefraction -> totalRefraction
| GlassSphere -> glassSphere
| MovedCamera -> movedCamera
| RandomSpheres -> randomSpheres