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patrick
/
ray-tracing-fsharp
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https://github.com/Smaug123/ray-tracing-fsharp
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2025-10-05 20:08:43 +00:00
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ca98b72d4aedc34c29fd7fc8d1b99136c0243b39
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Patrick Stevens
ca98b72d4a
Bounding boxes (
#5
)
2021-04-18 23:11:45 +01:00
.github
/workflows
Add .NET action
2021-04-03 11:49:51 +01:00
RayTracing
Bounding boxes (
#5
)
2021-04-18 23:11:45 +01:00
RayTracing.App
Bounding boxes (
#5
)
2021-04-18 23:11:45 +01:00
RayTracing.Test
Bounding boxes (
#5
)
2021-04-18 23:11:45 +01:00
.editorconfig
Perfect reflection, and Lambert, for spheres and planes (
#1
)
2021-04-06 23:47:30 +01:00
.gitignore
Much faster
2021-04-17 00:37:27 +01:00
RayTracing.sln
Perfect reflection, and Lambert, for spheres and planes (
#1
)
2021-04-06 23:47:30 +01:00
Description
Ray Tracing In One Weekend, in F#
MIT
499
KiB
Languages
F#
93%
Nix
5.4%
Shell
1.6%