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patrick
/
ray-tracing-fsharp
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https://github.com/Smaug123/ray-tracing-fsharp
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2025-10-05 11:58:44 +00:00
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52aa652306f6185584e74d3dc03ec9a84eadb1ff
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Patrick Stevens
52aa652306
Fix up the dielectric, and output as PNG (
#4
)
2021-04-18 11:43:10 +01:00
.github
/workflows
Add .NET action
2021-04-03 11:49:51 +01:00
RayTracing
Fix up the dielectric, and output as PNG (
#4
)
2021-04-18 11:43:10 +01:00
RayTracing.App
Fix up the dielectric, and output as PNG (
#4
)
2021-04-18 11:43:10 +01:00
RayTracing.Test
Fix up the dielectric, and output as PNG (
#4
)
2021-04-18 11:43:10 +01:00
.editorconfig
Perfect reflection, and Lambert, for spheres and planes (
#1
)
2021-04-06 23:47:30 +01:00
.gitignore
Much faster
2021-04-17 00:37:27 +01:00
RayTracing.sln
Perfect reflection, and Lambert, for spheres and planes (
#1
)
2021-04-06 23:47:30 +01:00
Description
Ray Tracing In One Weekend, in F#
MIT
498
KiB
Languages
F#
93%
Nix
5.4%
Shell
1.6%