Fix up the dielectric, and output as PNG (#4)

This commit is contained in:
Patrick Stevens
2021-04-18 11:43:10 +01:00
committed by GitHub
parent 5c1b634539
commit 52aa652306
12 changed files with 348 additions and 76 deletions

View File

@@ -11,13 +11,13 @@ module Program =
member this.Increment (prog : float<progress>) = this.Increment (prog / 1.0<progress>)
let go (sample : SampleImages) (ppmOutput : IFileInfo) (ctx : ProgressContext) =
let go (sample : SampleImages) (pngOutput : IFileInfo) (ctx : ProgressContext) =
let renderTask = ctx.AddTask "[green]Generating image[/]"
let writeUnorderedTask = ctx.AddTask "[green]Writing unordered pixels[/]"
let readTask = ctx.AddTask "[green]Reading in serialised pixels[/]"
let writeTask = ctx.AddTask "[green]Writing PPM file[/]"
let logFile = ppmOutput.FileSystem.Path.GetTempFileName () |> ppmOutput.FileSystem.FileInfo.FromFileName
let logFile = pngOutput.FileSystem.Path.GetTempFileName () |> pngOutput.FileSystem.FileInfo.FromFileName
use stream = logFile.OpenWrite ()
use writer = new StreamWriter(stream)
writer.AutoFlush <- true
@@ -35,20 +35,20 @@ module Program =
readTask.MaxValue <- maxProgress / 1.0<progress>
writeTask.MaxValue <- maxProgress / 1.0<progress>
let tempOutput, await = ImageOutput.toPpm writeUnorderedTask.Increment image ppmOutput.FileSystem
let tempOutput, await = ImageOutput.toPpm writeUnorderedTask.Increment image pngOutput.FileSystem
AnsiConsole.WriteLine (sprintf "Temporary output being written eagerly to '%s'" tempOutput.FullName)
async {
do! await
let! pixelMap = ImageOutput.readPixelMap readTask.Increment tempOutput (Image.rowCount image) (Image.colCount image)
let pixelMap = ImageOutput.assertComplete pixelMap
do! ImageOutput.writePpm true writeTask.Increment pixelMap ppmOutput
do! Png.write true writeTask.Increment pixelMap pngOutput
tempOutput.Delete ()
return ()
}
|> Async.RunSynchronously
printfn "%s" ppmOutput.FullName
printfn "%s" pngOutput.FullName
[<EntryPoint>]
let main (argv : string []) : int =
@@ -57,7 +57,7 @@ module Program =
match argv with
| [| name |] ->
SampleImages.Parse name,
fs.Path.GetTempFileName () |> fun i -> fs.Path.ChangeExtension (i, ".ppm") |> fs.FileInfo.FromFileName
fs.Path.GetTempFileName () |> fun i -> fs.Path.ChangeExtension (i, ".png") |> fs.FileInfo.FromFileName
| [| name ; output |] ->
SampleImages.Parse name, fs.FileInfo.FromFileName output
| _ -> failwithf "Expected two args 'sample name' 'output file', got %+A" argv

View File

@@ -5,11 +5,12 @@ open System
type SampleImages =
| Gradient
| Spheres
| RandomSpheres
| ShinyFloor
| FuzzyFloor
| InsideSphere
| TotalRefraction
| HollowDielectric
| GlassSphere
| MovedCamera
static member Parse (s : string) =
match s with
@@ -20,7 +21,8 @@ type SampleImages =
| "inside-sphere" -> SampleImages.InsideSphere
| "total-refraction" -> SampleImages.TotalRefraction
| "moved-camera" -> SampleImages.MovedCamera
| "hollow-dielectric" -> SampleImages.HollowDielectric
| "glass" -> SampleImages.GlassSphere
| "random-spheres" -> SampleImages.RandomSpheres
| s -> failwithf "Unrecognised arg: %s" s
[<RequireQualifiedAccess>]
@@ -50,7 +52,7 @@ module SampleImages =
let aspectRatio = 16.0 / 9.0
let origin = Point.make 0.0 0.0 0.0
let camera =
Camera.makeBasic 2.0 aspectRatio origin (Vector.make 0.0 0.0 1.0 |> Vector.unitise |> Option.get) (Vector.make 0.0 1.0 0.0)
Camera.makeBasic 50 2.0 aspectRatio origin (Vector.make 0.0 0.0 1.0 |> Vector.unitise |> Option.get) (Vector.make 0.0 1.0 0.0)
let pixels = 400
{
Objects =
@@ -66,7 +68,7 @@ module SampleImages =
let aspectRatio = 16.0 / 9.0
let origin = Point.make 0.0 0.0 0.0
let camera =
Camera.makeBasic 2.0 aspectRatio origin (Vector.make 0.0 0.0 1.0 |> Vector.unitise |> Option.get) (Vector.make 0.0 1.0 0.0)
Camera.makeBasic 50 2.0 aspectRatio origin (Vector.make 0.0 0.0 1.0 |> Vector.unitise |> Option.get) (Vector.make 0.0 1.0 0.0)
let pixels = 400
{
Objects =
@@ -84,7 +86,7 @@ module SampleImages =
let aspectRatio = 16.0 / 9.0
let origin = Point.make 0.0 0.0 0.0
let camera =
Camera.makeBasic 7.0 aspectRatio origin (Vector.make 0.0 0.0 1.0 |> Vector.unitise |> Option.get) (Vector.make 0.0 1.0 0.0)
Camera.makeBasic 50 7.0 aspectRatio origin (Vector.make 0.0 0.0 1.0 |> Vector.unitise |> Option.get) (Vector.make 0.0 1.0 0.0)
let pixels = 200
{
Objects =
@@ -117,7 +119,7 @@ module SampleImages =
let aspectRatio = 16.0 / 9.0
let origin = Point.make 0.0 0.0 0.0
let camera =
Camera.makeBasic 7.0 aspectRatio origin (Vector.make 0.0 0.0 1.0 |> Vector.unitise |> Option.get) (Vector.make 0.0 1.0 0.0)
Camera.makeBasic 50 7.0 aspectRatio origin (Vector.make 0.0 0.0 1.0 |> Vector.unitise |> Option.get) (Vector.make 0.0 1.0 0.0)
let pixels = 1200
{
Objects =
@@ -132,47 +134,20 @@ module SampleImages =
Hittable.Sphere (Sphere.make (SphereStyle.FuzzedReflection (0.6<albedo>, { Red = 200uy ; Green = 50uy ; Blue = 255uy }, 0.4<fuzz>, random3)) (Point.make 0.0 -76.0 9.0) 75.0 )
Hittable.Sphere (Sphere.make (SphereStyle.FuzzedReflection (0.4<albedo>, { Red = 200uy ; Green = 200uy ; Blue = 200uy }, 0.0<fuzz>, random4)) (Point.make 0.0 0.0 20.0) 100.0)
// Light pad behind us
Hittable.InfinitePlane (InfinitePlane.make (InfinitePlaneStyle.LightSource ({ Red = 80uy ; Green = 80uy ; Blue = 150uy })) (Point.make 0.0 0.0 -5.0) (Vector.make 0.0 0.0 1.0 |> Vector.unitise |> Option.get))
Hittable.InfinitePlane (InfinitePlane.make (InfinitePlaneStyle.LightSource { Red = 80uy ; Green = 80uy ; Blue = 150uy }) (Point.make 0.0 0.0 -5.0) (Vector.make 0.0 0.0 1.0 |> Vector.unitise |> Option.get))
|]
}
|> Scene.render progressIncrement log (aspectRatio * (float pixels) |> int) pixels camera
let totalRefraction (progressIncrement : float<progress> -> unit) (log : string -> unit) : float<progress> * Image =
let random = Random () |> FloatProducer
let aspectRatio = 16.0 / 9.0
let origin = Point.make 0.0 0.0 0.0
let camera =
Camera.makeBasic 1.0 aspectRatio origin (Vector.make 0.0 0.0 1.0 |> Vector.unitise |> Option.get) (Vector.make 0.0 1.0 0.0)
let pixels = 300
{
Objects =
[|
// Floor
Hittable.Sphere (Sphere.make (SphereStyle.LambertReflection (0.5<albedo>, { Red = 204uy ; Green = 204uy ; Blue = 0uy }, random)) (Point.make 0.0 -100.5 1.0) 100.0)
// Right sphere
Hittable.Sphere (Sphere.make (SphereStyle.PureReflection (1.0<albedo>, { Red = 204uy ; Green = 153uy ; Blue = 51uy })) (Point.make 1.0 0.0 1.0) 0.5)
// Middle sphere
Hittable.Sphere (Sphere.make (SphereStyle.LambertReflection (1.0<albedo>, { Red = 25uy ; Green = 50uy ; Blue = 120uy }, random)) (Point.make 0.0 0.0 1.0) 0.5)
// Left sphere
Hittable.Sphere (Sphere.make (SphereStyle.Dielectric (1.0<albedo>, Colour.White, 1.5<ior>, 1.0<prob>, random)) (Point.make -1.0 0.0 1.0) 0.5)
// Light around us
Hittable.Sphere (Sphere.make (SphereStyle.LightSource { Red = 80uy ; Green = 80uy ; Blue = 150uy }) (Point.make 0.0 0.0 0.0) 200.0)
|]
}
|> Scene.render progressIncrement log (aspectRatio * (float pixels) |> int) pixels camera
let hollowGlassSphere (progressIncrement : float<progress> -> unit) (log : string -> unit) : float<progress> * Image =
let random1 = Random () |> FloatProducer
let random2 = Random () |> FloatProducer
let random3 = Random () |> FloatProducer
let random4 = Random () |> FloatProducer
let aspectRatio = 16.0 / 9.0
let origin = Point.make 0.0 0.0 0.0
let camera =
Camera.makeBasic 1.0 aspectRatio origin (Vector.make 0.0 0.0 1.0 |> Vector.unitise |> Option.get) (Vector.make 0.0 1.0 0.0)
Camera.makeBasic 50 1.0 aspectRatio origin (Vector.make 0.0 0.0 1.0 |> Vector.unitise |> Option.get) (Vector.make 0.0 1.0 0.0)
let pixels = 300
{
Objects =
@@ -180,13 +155,41 @@ module SampleImages =
// Floor
Hittable.Sphere (Sphere.make (SphereStyle.LambertReflection (0.5<albedo>, { Red = 204uy ; Green = 204uy ; Blue = 0uy }, random1)) (Point.make 0.0 -100.5 1.0) 100.0)
// Right sphere
Hittable.Sphere (Sphere.make (SphereStyle.PureReflection (1.0<albedo>, { Red = 204uy ; Green = 153uy ; Blue = 51uy })) (Point.make 1.0 0.0 1.0) 0.5)
// Middle sphere
Hittable.Sphere (Sphere.make (SphereStyle.LambertReflection (1.0<albedo>, { Red = 25uy ; Green = 50uy ; Blue = 120uy }, random2)) (Point.make 0.0 0.0 1.0) 0.5)
// Left sphere
Hittable.Sphere (Sphere.make (SphereStyle.Dielectric (1.0<albedo>, Colour.White, 1.5<ior>, 1.0<prob>, random3)) (Point.make -1.0 0.0 1.0) 0.5)
// Light around us
Hittable.Sphere (Sphere.make (SphereStyle.LightSource { Red = 80uy ; Green = 80uy ; Blue = 150uy }) (Point.make 0.0 0.0 0.0) 200.0)
|]
}
|> Scene.render progressIncrement log (aspectRatio * (float pixels) |> int) pixels camera
let glassSphere (progressIncrement : float<progress> -> unit) (log : string -> unit) : float<progress> * Image =
let random1 = Random () |> FloatProducer
let random2 = Random () |> FloatProducer
let random3 = Random () |> FloatProducer
let random4 = Random () |> FloatProducer
let aspectRatio = 16.0 / 9.0
let origin = Point.make 0.0 0.0 0.0
let camera =
Camera.makeBasic 50 1.0 aspectRatio origin (Vector.make 0.0 0.0 1.0 |> Vector.unitise |> Option.get) (Vector.make 0.0 1.0 0.0)
let pixels = 200
{
Objects =
[|
// Floor
Hittable.Sphere (Sphere.make (SphereStyle.LambertReflection (0.5<albedo>, { Red = 204uy ; Green = 204uy ; Blue = 0uy }, random1)) (Point.make 0.0 -100.5 1.0) 100.0)
// Right sphere
Hittable.Sphere (Sphere.make (SphereStyle.PureReflection (1.0<albedo>, { Red = 204uy ; Green = 153uy ; Blue = 51uy })) (Point.make 1.0 0.0 1.0) 0.5)
// Middle sphere
Hittable.Sphere (Sphere.make (SphereStyle.LambertReflection (1.0<albedo>, { Red = 25uy ; Green = 50uy ; Blue = 120uy }, random2)) (Point.make 0.0 0.0 1.0) 0.5)
// Left sphere
Hittable.Sphere (Sphere.make (SphereStyle.Glass (0.9<albedo>, Colour.White, 1.5<ior>, random3)) (Point.make -1.0 0.0 1.0) 0.5)
Hittable.Sphere (Sphere.make (SphereStyle.Glass (1.0<albedo>, Colour.White, 1.0<ior> / 1.5, random4)) (Point.make -1.0 0.0 1.0) 0.4)
// Light around us
Hittable.Sphere (Sphere.make (SphereStyle.LightSource { Red = 80uy ; Green = 80uy ; Blue = 150uy }) (Point.make 0.0 0.0 0.0) 200.0)
@@ -195,25 +198,28 @@ module SampleImages =
|> Scene.render progressIncrement log (aspectRatio * (float pixels) |> int) pixels camera
let movedCamera (progressIncrement : float<progress> -> unit) (log : string -> unit) : float<progress> * Image =
let random = Random () |> FloatProducer
let random1 = Random () |> FloatProducer
let random2 = Random () |> FloatProducer
let random3 = Random () |> FloatProducer
let random4 = Random () |> FloatProducer
let aspectRatio = 16.0 / 9.0
let origin = Point.make -2.0 2.0 -1.0
let camera =
Camera.makeBasic 10.0 aspectRatio origin (Point.differenceToThenFrom (Point.make -1.0 0.0 1.0) origin |> Vector.unitise |> Option.get) (Vector.make 0.0 1.0 0.0)
Camera.makeBasic 50 10.0 aspectRatio origin (Point.differenceToThenFrom (Point.make -1.0 0.0 1.0) origin |> Vector.unitise |> Option.get) (Vector.make 0.0 1.0 0.0)
let pixels = 300
{
Objects =
[|
// Floor
Hittable.Sphere (Sphere.make (SphereStyle.LambertReflection (0.5<albedo>, { Red = 204uy ; Green = 204uy ; Blue = 0uy }, random)) (Point.make 0.0 -100.5 1.0) 100.0)
Hittable.Sphere (Sphere.make (SphereStyle.LambertReflection (0.5<albedo>, { Red = 204uy ; Green = 204uy ; Blue = 0uy }, random1)) (Point.make 0.0 -100.5 1.0) 100.0)
// Right sphere
Hittable.Sphere (Sphere.make (SphereStyle.PureReflection (1.0<albedo>, { Red = 204uy ; Green = 153uy ; Blue = 51uy })) (Point.make 1.0 0.0 1.0) 0.5)
// Middle sphere
Hittable.Sphere (Sphere.make (SphereStyle.LambertReflection (1.0<albedo>, { Red = 25uy ; Green = 50uy ; Blue = 120uy }, random)) (Point.make 0.0 0.0 1.0) 0.5)
Hittable.Sphere (Sphere.make (SphereStyle.LambertReflection (1.0<albedo>, { Red = 25uy ; Green = 50uy ; Blue = 120uy }, random2)) (Point.make 0.0 0.0 1.0) 0.5)
// Left sphere
Hittable.Sphere (Sphere.make (SphereStyle.Glass (1.0<albedo>, Colour.White, 1.5<ior>, random)) (Point.make -1.0 0.0 1.0) 0.5)
Hittable.Sphere (Sphere.make (SphereStyle.Glass (1.0<albedo>, Colour.White, 1.0<ior> / 1.5, random)) (Point.make -1.0 0.0 1.0) 0.45)
Hittable.Sphere (Sphere.make (SphereStyle.Glass (1.0<albedo>, Colour.White, 1.5<ior>, random3)) (Point.make -1.0 0.0 1.0) 0.5)
Hittable.Sphere (Sphere.make (SphereStyle.Glass (1.0<albedo>, Colour.White, 1.0<ior> / 1.5, random4)) (Point.make -1.0 0.0 1.0) -0.45)
// Light around us
Hittable.Sphere (Sphere.make (SphereStyle.LightSource { Red = 130uy ; Green = 130uy ; Blue = 200uy }) (Point.make 0.0 0.0 0.0) 200.0)
@@ -221,6 +227,62 @@ module SampleImages =
}
|> Scene.render progressIncrement log (aspectRatio * (float pixels) |> int) pixels camera
let randomSpheres (progressIncrement : float<progress> -> unit) (log : string -> unit) : float<progress> * Image =
let aspectRatio = 3.0 / 2.0
let origin = Point.make 13.0 2.0 -3.0
let camera =
Camera.makeBasic 500 10.0 aspectRatio origin (Point.differenceToThenFrom (Point.make 0.0 0.0 0.0) origin |> Vector.unitise |> Option.get) (Vector.make 0.0 1.0 0.0)
let pixels = 800
let spheres =
[|
for a in -11..10 do
for b in -11..10 do
let rand = Random ()
let floatProducer = FloatProducer rand
let materialChoice = floatProducer.Get ()
let centre = Point.make (float a + 0.9 * floatProducer.Get ()) 0.2 (float b + 0.9 * floatProducer.Get ())
if Vector.normSquared (Point.differenceToThenFrom centre (Point.make 4.0 0.2 0.0)) > 0.9 * 0.9 then
if Float.compare materialChoice 0.8 = Less then
// diffuse
let albedo = floatProducer.Get () * floatProducer.Get () * 1.0<albedo>
yield Sphere.make (SphereStyle.LambertReflection (albedo, Colour.random rand, floatProducer)) centre 0.2
elif Float.compare materialChoice 0.95 = Less then
// metal
let albedo = floatProducer.Get () / 2.0 * 1.0<albedo> + 0.5<albedo>
let fuzz = floatProducer.Get () / 2.0 * 1.0<fuzz>
yield Sphere.make (SphereStyle.FuzzedReflection (albedo, Colour.random rand, fuzz, floatProducer)) centre 0.2
else
// glass
yield Sphere.make (SphereStyle.Glass (1.0<albedo>, Colour.White, 1.5<ior>, floatProducer)) centre 0.2
let rand = Random ()
let floatProducer = FloatProducer rand
yield Sphere.make (SphereStyle.Glass (1.0<albedo>, Colour.White, 1.5<ior>, floatProducer)) (Point.make 0.0 1.0 0.0) 1.0
let rand = Random ()
let floatProducer = FloatProducer rand
yield Sphere.make (SphereStyle.LambertReflection (1.0<albedo>, { Red = 80uy ; Green = 40uy ; Blue = 20uy }, floatProducer)) (Point.make -4.0 1.0 0.0) 1.0
yield Sphere.make (SphereStyle.PureReflection (1.0<albedo>, { Red = 180uy ; Green = 150uy ; Blue = 128uy })) (Point.make 4.0 1.0 0.0) 1.0
// Ceiling
yield Sphere.make (SphereStyle.LightSource { Colour.White with Red = 200uy ; Green = 200uy }) (Point.make 0.0 0.0 0.0) 2000.0
// Floor
let rand = Random ()
let floatProducer = FloatProducer rand
yield Sphere.make (SphereStyle.LambertReflection (0.5<albedo>, Colour.White, floatProducer)) (Point.make 0.0 -1000.0 0.0) 1000.0
|]
{
Objects = spheres |> Array.map Hittable.Sphere
}
|> Scene.render progressIncrement log (aspectRatio * (float pixels) |> int) pixels camera
let get (s : SampleImages) : (float<progress> -> unit) -> (string -> unit) -> float<progress> * Image =
match s with
| Gradient -> gradient
@@ -229,5 +291,6 @@ module SampleImages =
| FuzzyFloor -> fuzzyPlane
| InsideSphere -> insideSphere
| TotalRefraction -> totalRefraction
| HollowDielectric -> hollowGlassSphere
| GlassSphere -> glassSphere
| MovedCamera -> movedCamera
| RandomSpheres -> randomSpheres