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# Red-black tree
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This is a basic implementation of a red-black tree in F#, which is pretty close to being correct by construction.
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The invariants are imposed at the type level, so that if you have successfully constructed a tree, it is automatically a red-black tree (though we cannot help you get elements the right way round, so we can't guarantee that traversal is in sorted order; that is ensured by property-based and exhaustive testing).
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## Things to fix
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