Update README and tests now that we've published (#6)

This commit is contained in:
Patrick Stevens
2025-06-16 12:35:44 +01:00
committed by GitHub
parent 9cf9f4e9b7
commit dbe9511793
7 changed files with 16 additions and 5 deletions

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@@ -1,5 +1,15 @@
# WoofWare.Expect
[![NuGet version](https://img.shields.io/nuget/v/WoofWare.Expect.svg?style=flat-square)](https://www.nuget.org/packages/WoofWare.Expect)
[![GitHub Actions status](https://github.com/Smaug123/WoofWare.Expect/actions/workflows/dotnet.yaml/badge.svg)](https://github.com/Smaug123/WoofWare.Expect/actions?query=branch%3Amain)
[![License file](https://img.shields.io/github/license/Smaug123/WoofWare.Expect)](./LICENSE)
<picture>
<source media="(prefers-color-scheme: dark)" srcset="logos/logo-dark-background.png">
<source media="(prefers-color-scheme: light)" srcset="logos/logo-light-background.png">
<img alt="Project logo: minimalistic face of a cartoon Shiba Inu; one eye is a camera aperture." src="logos/logo-light-background.png">
</picture>
An [expect-testing](https://blog.janestreet.com/the-joy-of-expect-tests/) library for F#.
(Also known as "snapshot testing".)

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@@ -18,7 +18,7 @@ module TestSurface =
let ``Ensure public API is fully documented`` () =
DocCoverage.assertFullyDocumented assembly
[<Test ; Explicit "Not yet published">]
[<Test ; Explicit>]
// https://github.com/nunit/nunit3-vs-adapter/issues/876
let ``EnsureVersionIsMonotonic`` () =
MonotonicVersion.validate assembly "WoofWare.Expect"

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@@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
@@ -23,9 +23,9 @@
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Include="..\logo.png">
<None Include="..\logos\logo-light-background.png">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
<PackagePath>\logo.png</PackagePath>
</None>
<EmbeddedResource Include="SurfaceBaseline.txt"/>
<EmbeddedResource Include="version.json"/>

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@@ -5,8 +5,9 @@
],
"pathFilters": [
":/WoofWare.Expect/",
":/logos/",
":/README.md",
":/Directory.Build.props",
":/LICENSE"
]
}
}

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