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Fix typo
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@@ -21,7 +21,7 @@ Similarly, putting your world-simulating engine into a position where it simulat
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It's just that the same existing knowledge has been assigned a first-class primitive in the underlying mental architecture, so it's much easier to access.
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Analogously to how you made it easier to think about a concept by giving it a word, your brain made it easier to think about redness by assigning it a primitive as soon as it first encountered something red.
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(Or possibly that primitive was already assigned and waiting to be activated; perhaps redness is hard-coded specifically in the brain. If you think redness might be hard-coded, consider the smell of ammonia or similar instead, and subtitute that learned quale wherever I talk about redness.)
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(Or possibly that primitive was already assigned and waiting to be activated; perhaps redness is hard-coded specifically in the brain. If you think redness might be hard-coded, consider the smell of ammonia or similar instead, and substitute that learned quale wherever I talk about redness.)
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That primitive "always existed" in some mathematical sense, latent in the structure of the simulator, but it was previously not accessed or used.
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