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patrick/ray-tracing-fsharp
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67f9f8d3bfb6341ef050cd71290b2487e95623d9
ray-tracing-fsharp/RayTracing.Test
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Patrick Stevens 67f9f8d3bf Textures! (#6)
2021-04-24 22:08:04 +01:00
..
PpmOutputExample.txt
Perfect reflection, and Lambert, for spheres and planes (#1)
2021-04-06 23:47:30 +01:00
RayTracing.Test.fsproj
Bounding boxes (#5)
2021-04-18 23:11:45 +01:00
TestBoundingBox.fs
Bounding boxes (#5)
2021-04-18 23:11:45 +01:00
TestPixel.fs
Perf (#2)
2021-04-07 18:53:51 +01:00
TestPlane.fs
Moveable camera
2021-04-11 14:48:49 +01:00
TestPpmOutput.fs
Parallelise, allow us to write out partial progress, add a few more object types (#3)
2021-04-11 13:40:23 +01:00
TestRandom.fs
Fix up the dielectric, and output as PNG (#4)
2021-04-18 11:43:10 +01:00
TestRay.fs
Delete messy code, I should really be PRing this
2021-04-17 00:38:12 +01:00
TestSphere.fs
Textures! (#6)
2021-04-24 22:08:04 +01:00
TestSphereIntersection.fs
Textures! (#6)
2021-04-24 22:08:04 +01:00
TestUtils.fs
Parallelise, allow us to write out partial progress, add a few more object types (#3)
2021-04-11 13:40:23 +01:00
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