Files
raft-fable/RaftExplorer/Program.fs

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namespace Raft.Explorer
open System
open Raft
module Program =
let printNetworkState<'a> (network : Network<'a>) : unit =
let mutable wroteAnything = false
for i in 0 .. network.ClusterSize - 1 do
for messageId, message in network.UndeliveredMessages (i * 1<ServerId>) do
printfn "Server %i, message %i: %O" i messageId message
wroteAnything <- true
if not wroteAnything then
printfn "<No messages in network>"
let printClusterState<'a> (cluster : Cluster<'a>) : unit =
for i in 0 .. cluster.ClusterSize - 1 do
printfn "Server %i: %O" i (cluster.State (i * 1<ServerId>))
let getMessage (clusterSize : int) (s : string) : (int<ServerId> * int) option =
match s.Split ',' with
| [| serverId ; messageId |] ->
let serverId = serverId.Trim ()
let messageId = messageId.Trim ()
match Int32.TryParse serverId with
| true, serverId ->
match Int32.TryParse messageId with
| true, messageId ->
if serverId >= clusterSize || serverId < 0 then
printf "Server ID must be between 0 and %i inclusive. " (clusterSize - 1)
None
else
Some (serverId * 1<ServerId>, messageId)
| false, _ ->
printf "Non-integer input '%s' for message ID. " messageId
None
| false, _ ->
printf "Non-integer input '%s' for server ID. " serverId
None
| _ ->
printfn "Invalid input."
None
let rec getTimeout (clusterSize : int) (serverId : string) =
match Int32.TryParse serverId with
| true, serverId ->
if serverId >= clusterSize || serverId < 0 then
printf "Server ID must be between 0 and %i inclusive. " (clusterSize - 1)
None
else
Some (serverId * 1<ServerId>)
| false, _ ->
printf "Unrecognised input. "
None
let rec getHeartbeater (clusterSize : int) (serverId : string) =
// TODO: restrict this to the leaders only
match Int32.TryParse serverId with
| true, serverId ->
if serverId >= clusterSize || serverId < 0 then
printf "Server ID must be between 0 and %i inclusive. " (clusterSize - 1)
None
else
Some (serverId * 1<ServerId>)
| false, _ ->
printf "Unrecognised input. "
None
let rec getAction (clusterSize : int) =
printf
"Enter action. Trigger [t]imeout <server id>, [h]eartbeat a leader <server id>, [d]rop message <server id, message id>, or allow [m]essage <server id, message id>: "
let s =
let rec go () =
let s = Console.ReadLine().ToUpperInvariant ()
if String.IsNullOrEmpty s then go () else s
go ()
match s.[0] with
| 'T' ->
match getTimeout clusterSize s.[1..] with
| Some t -> t |> InactivityTimeout
| None -> getAction clusterSize
| 'D' ->
match getMessage clusterSize s.[1..] with
| Some m -> m |> DropMessage
| None -> getAction clusterSize
| 'M' ->
match getMessage clusterSize s.[1..] with
| Some m -> m |> NetworkMessage
| None -> getAction clusterSize
| 'H' ->
match getHeartbeater clusterSize s.[1..] with
| Some h -> Heartbeat h
| None -> getAction clusterSize
| _ ->
printf "Unrecognised input. "
getAction clusterSize
let electLeader =
[
NetworkAction.InactivityTimeout 0<ServerId>
NetworkAction.NetworkMessage (1<ServerId>, 0)
NetworkAction.NetworkMessage (2<ServerId>, 0)
NetworkAction.DropMessage (3<ServerId>, 0)
NetworkAction.DropMessage (4<ServerId>, 0)
NetworkAction.NetworkMessage (0<ServerId>, 0)
NetworkAction.NetworkMessage (0<ServerId>, 1)
// At this point, server 0 is leader in an uncontested election.
]
[<EntryPoint>]
let main _argv =
let clusterSize = 5
let cluster, network = InMemoryCluster.make<int> clusterSize
let startupSequence =
[
NetworkAction.InactivityTimeout 0<ServerId>
NetworkAction.InactivityTimeout 1<ServerId>
// Two servers vote for server 1...
NetworkAction.NetworkMessage (2<ServerId>, 1)
NetworkAction.NetworkMessage (3<ServerId>, 1)
// One server votes for server 0...
NetworkAction.NetworkMessage (4<ServerId>, 0)
// and the other votes are processed and discarded
NetworkAction.NetworkMessage (0<ServerId>, 0)
NetworkAction.NetworkMessage (1<ServerId>, 0)
NetworkAction.NetworkMessage (2<ServerId>, 0)
NetworkAction.NetworkMessage (3<ServerId>, 0)
NetworkAction.NetworkMessage (4<ServerId>, 1)
// Server 0 process incoming votes
NetworkAction.NetworkMessage (0<ServerId>, 1)
// Server 1 processes incoming votes, and achieves majority, electing itself leader!
NetworkAction.NetworkMessage (1<ServerId>, 1)
NetworkAction.NetworkMessage (1<ServerId>, 2)
// Get the followers' heartbeat processing out of the way
NetworkAction.NetworkMessage (2<ServerId>, 2)
NetworkAction.NetworkMessage (3<ServerId>, 2)
NetworkAction.NetworkMessage (4<ServerId>, 2)
NetworkAction.NetworkMessage (1<ServerId>, 3)
NetworkAction.NetworkMessage (1<ServerId>, 4)
NetworkAction.NetworkMessage (1<ServerId>, 5)
// Server 0 processes the leader's heartbeat and drops out of the election.
NetworkAction.NetworkMessage (0<ServerId>, 2)
NetworkAction.NetworkMessage (1<ServerId>, 6)
]
for action in startupSequence do
NetworkAction.perform cluster network action
while true do
printNetworkState network
printClusterState cluster
let action = getAction clusterSize
NetworkAction.perform cluster network action
// TODO: log out the committed state so that we can see whether the leader is correctly
// processing heartbeat responses
// TODO: allow client queries!
0