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Smaug123
2022-10-24 12:58:02 +01:00
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namespace Raft
/// LogIndex is indexed from 1. We use 0 to indicate "before any history has started".
[<Measure>] type LogIndex
[<Measure>] type Term
[<Measure>] type ServerId
/// Server state which need not survive a server crash.
type VolatileState =
{
/// The index of the highest log entry we know is persisted to a majority of the cluster.
// Why is it correct for this to be volatile?
// Answer: it's representing the fact that if we restart and the CommitIndex is set back to 0, indeed
// we *don't* know that any of our log is reflected in the other nodes.
// (We'll soon learn a better value of CommitIndex as we start receiving messages again.)
CommitIndex : int<LogIndex>
LastApplied : int<LogIndex>
}
/// Server state which must survive a server crash.
type PersistentState<'a> =
{
CurrentTerm : int<Term>
Log : ('a * int<Term>) array
/// If there's an election ongoing, who did I vote for?
VotedFor : int<ServerId> option
}
type LeaderState =
{
/// For each server, index of the next log entry to send to that server
NextIndex : int<LogIndex> array
/// For each server, index of the highest log entry known to be replicated on that server
MatchIndex : int array
}
/// You asked me to vote for you to become leader. Here is my response.
type RequestVoteReply =
{
/// The term I think it is.
VoterTerm : int<Term>
/// Whether I am happy for you to become leader. (For example, if my term is greater than yours, then you're
/// out of date and I won't vote for you.)
VoteGranted : bool
}
/// I am starting an election. Everyone, please vote.
type RequestVoteMessage =
{
CandidateTerm : int<Term>
CandidateId : int<ServerId>
CandidateLastLogEntry : int<LogIndex> * int<Term>
ReplyChannel : RequestVoteReply -> unit
}
/// I, a follower, acknowledge the leader's instruction to add an entry to my log.
type AppendEntriesReply =
{
FollowerTerm : int<Term>
/// Reply with failure if the follower thinks the leader is out of date:
/// that is, if the leader's believed term is smaller than the follower's,
/// or if the leader's declared previous log entry doesn't exist on the follower.
Success : bool
}
/// I am the leader. Followers, update your state as follows.
type AppendEntriesMessage<'a> =
{
/// This is what term I, the leader, think it is.
LeaderTerm : int<Term>
/// I am your leader! This is me! (so everyone knows where to send clients to)
LeaderId : int<ServerId>
/// The entry immediately preceding the entry I'm sending you, so you can tell if we've got out of sync.
PrevLogEntry : {| Index : int<LogIndex> ; Term : int<Term> |}
/// Followers, append this entry to your log. (Or, if None, this is just a heartbeat.)
/// It was determined at the given term - recall that we might need to bring a restarted node up to speed
/// with what happened during terms that took place while it was down.
NewEntry : ('a * int<Term>) option
LeaderCommitIndex : int<LogIndex>
ReplyChannel : AppendEntriesReply -> unit
}
type Message<'a> =
| AppendEntries of AppendEntriesMessage<'a>
| RequestVote of RequestVoteMessage
member this.Term =
match this with
| AppendEntries m -> m.LeaderTerm
| RequestVote m -> m.CandidateTerm
type ServerSpecialisation =
| Leader of LeaderState
| Follower
| Candidate
type Server<'a> =
{
VolatileState : VolatileState
PersistentState : PersistentState<'a>
Type : ServerSpecialisation
Timeout : unit -> unit
OutboundMessageChannel : int<ServerId> -> Message<'a> -> unit
}
[<RequireQualifiedAccess>]
module Server =
let inline private getLogEntry<'a> (index : int<LogIndex>) (arr : 'a array) : 'a option =
arr
|> Array.tryItem ((index - 1<LogIndex>) / 1<LogIndex>)
let inline private truncateLog<'a> (finalIndex : int<LogIndex>) (arr : 'a array) : 'a array =
arr
|> Array.truncate (finalIndex / 1<LogIndex>)
let inline private replaceLog<'a> (index : int<LogIndex>) (elt : 'a) (arr : 'a array) : 'a array =
let toRet = Array.copy arr
toRet.[(index - 1<LogIndex>) / 1<LogIndex>] <- elt
toRet
let create<'a> (messageChannel : int<ServerId> -> Message<'a> -> unit) : Server<'a> =
{
OutboundMessageChannel = messageChannel
Type = Follower
VolatileState =
{
CommitIndex = 0<LogIndex>
LastApplied = 0<LogIndex>
}
PersistentState =
{
CurrentTerm = 0<Term>
Log = [||]
VotedFor = None
}
Timeout = fun () -> ()
}
/// Returns the new state of the same server.
let processMessage<'a> (message : Message<'a>) (s : Server<'a>) : Server<'a> =
// First, see if this message comes from a future term.
// (This is `UpdateTerm` from the TLA+.)
let s =
if message.Term > s.PersistentState.CurrentTerm then
// We're definitely out of date. Switch to follower mode.
{ s with
Type = Follower
PersistentState =
{ s.PersistentState with
VotedFor = None
CurrentTerm = message.Term
}
}
// TODO when persistence is modelled: persist this
else s
match message with
| RequestVote message ->
// This was guaranteed above.
assert (message.CandidateTerm <= s.PersistentState.CurrentTerm)
// The following clauses define either condition under which we accept that the candidate has more data
// than we do, and so could be a more suitable leader than us.
let messageSupersedesMe =
// Is the candidate advertising a later term than our last-persisted write was made at?
// (That would mean it's far in the future of us.)
match Array.tryLast s.PersistentState.Log with
| Some (_, ourLastTerm) ->
snd message.CandidateLastLogEntry > ourLastTerm
| None ->
// We have persisted no history at all!
true
let messageExtendsMe =
// Do we agree what the current term is, is the candidate advertising a more advanced log than us?
match Array.tryLast s.PersistentState.Log with
| Some (_, ourLastTerm) ->
snd message.CandidateLastLogEntry = ourLastTerm
&& fst message.CandidateLastLogEntry >= (Array.length s.PersistentState.Log) * 1<LogIndex>
| None ->
// We've persisted no history; the candidate needs to also be at the start of history,
// or else we'd have already considered them in the `messageSupersedesMe` check.
snd message.CandidateLastLogEntry = 0<Term>
// (This is the `logOk` of the paper. It's true iff the candidate's declaration is ahead of us.)
let candidateIsAhead = messageSupersedesMe || messageExtendsMe
// But just because the candidate is ahead of us, doesn't mean we can vote for them.
// We can only vote for one candidate per election.
// (We can't rely on our own VotedFor property, because that may have been in a previous election.)
let shouldVoteFor =
if message.CandidateTerm = s.PersistentState.CurrentTerm && candidateIsAhead then
// We agree on which election we're taking part in, and moreover we agree that the candidate is
// suitable.
match s.PersistentState.VotedFor with
| None ->
// We haven't voted in this election before.
true
| Some i when i = message.CandidateId ->
// We have voted in this election before, but we voted for the same candidate. It's fine to
// repeat our agreement.
true
| Some _ ->
// We have voted in this election before, but for a different candidate. We can't vote for more
// than one candidate.
false
else
// We think the candidate is behind us (either because its term is less than ours, or because
// its last committed write is not later than ours), so is an unsuitable leader.
false
if shouldVoteFor then
// We must persist our voting state before sending a reply, in case we die before
// getting a chance to persist.
// (Better for us to wrongly think we've voted than to wrongly think we've yet to vote. In the worst
// case we just end up not participating in an election.)
// TODO when this is made mutable etc: call Persist here
let toReturn =
{ s with
PersistentState =
{ s.PersistentState with
VotedFor = Some message.CandidateId
}
}
{
VoterTerm = s.PersistentState.CurrentTerm
VoteGranted = true
}
|> message.ReplyChannel
toReturn
else
s
| AppendEntries message ->
// This was guaranteed above.
assert (message.LeaderTerm <= s.PersistentState.CurrentTerm)
if message.LeaderTerm < s.PersistentState.CurrentTerm then
// Reject the request: the "leader" is actually outdated, it was only a leader in the past.
{
FollowerTerm = s.PersistentState.CurrentTerm
Success = false
}
|> message.ReplyChannel
s
else
// This was guaranteed immediately above: we agree that the message is being sent by the current leader.
assert (message.LeaderTerm = s.PersistentState.CurrentTerm)
let heartbeat (message : AppendEntriesMessage<'a>) (s : Server<'a>) =
// Just a heartbeat; no change to our log is required.
let toReturn =
{ s with VolatileState = { s.VolatileState with CommitIndex = message.LeaderCommitIndex } }
{
Success = true
FollowerTerm = s.PersistentState.CurrentTerm
}
|> message.ReplyChannel
toReturn
let acceptRequest (s : Server<'a>) : Server<'a> =
assert (s.Type = Follower)
match message.NewEntry with
| None -> heartbeat message s
| Some (toInsert, toInsertTerm) ->
let desiredLogInsertionPosition = message.PrevLogEntry.Index + 1<LogIndex>
match getLogEntry desiredLogInsertionPosition s.PersistentState.Log with
| Some (_, existingTerm) when toInsertTerm = existingTerm ->
// This is already persisted. Moreover, the value that we persisted came from the term we're
// currently processing, so in particular came from the same leader and hence won't conflict
// with what we received from that leader just now.
heartbeat message s
| Some (_, existingTerm) ->
// The leader's message conflicts with what we persisted. Defer to the leader.
// TODO when persistence is modelled: model it here
let toReturn =
{ s with
PersistentState =
{ s.PersistentState with
Log =
truncateLog desiredLogInsertionPosition s.PersistentState.Log
|> replaceLog desiredLogInsertionPosition (toInsert, toInsertTerm)
}
}
{
Success = true
FollowerTerm = s.PersistentState.CurrentTerm
}
|> message.ReplyChannel
toReturn
| None ->
// The leader knows what we've committed, so it won't try and give us anything further than
// the element immediately past our persisted log.
// TODO - why can't this be -1?
assert (desiredLogInsertionPosition = (1 + s.PersistentState.Log.Length) * 1<LogIndex>)
// The leader's message is after our log. Append.
// TODO when persistence is modelled: persist it here.
let toReturn =
{ s with
PersistentState =
{ s.PersistentState with
Log = Array.append s.PersistentState.Log [| (toInsert, toInsertTerm) |]
}
}
{
Success = true
FollowerTerm = s.PersistentState.CurrentTerm
}
|> message.ReplyChannel
toReturn
let logIsConsistent (message : AppendEntriesMessage<'a>) (s : Server<'a>) : bool =
if message.PrevLogEntry.Index = 0<LogIndex> then
// The leader advertises that they have no committed history, so certainly it's consistent with
// us.
true
else
match getLogEntry message.PrevLogEntry.Index s.PersistentState.Log with
| None ->
// The leader's advertised commit is ahead of our history.
false
| Some (_, ourTermForThisEntry) ->
// The leader's advertised commit is in our history; do we agree with it?
ourTermForThisEntry = message.PrevLogEntry.Term
match s.Type with
| Leader _ ->
[
"Violation of invariant."
"This is a logic error that cannot happen unless there is a bug in this Raft implementation."
sprintf
"There are two leaders in the current term %i, or else the leader has heartbeated itself."
message.LeaderTerm
]
|> String.concat "\n"
|> failwithf "%s"
| Follower ->
if not (logIsConsistent message s) then
// Reject the request, it's inconsistent with our history.
{
FollowerTerm = s.PersistentState.CurrentTerm
Success = false
}
|> message.ReplyChannel
s
else
acceptRequest s
| Candidate ->
// We've already verified that the message was sent from a leader in the current term, so we have
// lost the election.
let s = { s with Type = Follower }
// TODO: why does this assertion hold?
assert (logIsConsistent message s)
acceptRequest s
type Cluster<'a> =
internal
{
Servers : Server<'a> array
}
[<RequireQualifiedAccess>]
module InMemoryCluster =
[<RequiresExplicitTypeArguments>]
let make<'a> (count : int) : Cluster<'a> =
let servers = Array.zeroCreate<Server<'a>> count
let locker = obj ()
let messageChannel (serverId : int<ServerId>) (message : Message<'a>) : unit =
lock locker (fun () ->
let newServer = Server.processMessage message servers.[serverId / 1<ServerId>]
servers.[serverId / 1<ServerId>] <- newServer
)
for s in 0..servers.Length - 1 do
servers.[s] <- Server.create messageChannel
{
Servers = servers
}