Fable app
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286
RaftFable/src/App.fs
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286
RaftFable/src/App.fs
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@@ -0,0 +1,286 @@
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module App
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open System
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open Fable.Core.JS
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open Raft
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open Browser.Dom
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let clusterSize = 5
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let serverStatuses =
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document.querySelector ".server-statuses" :?> Browser.Types.HTMLTableElement
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serverStatuses.border <- "1px"
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do
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let row = document.createElement "tr" :?> Browser.Types.HTMLTableRowElement
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let serverHeading =
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document.createElement "th" :?> Browser.Types.HTMLTableCellElement
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let statusHeading =
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document.createElement "th" :?> Browser.Types.HTMLTableCellElement
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serverHeading.textContent <- "Server"
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statusHeading.textContent <- "Status"
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row.appendChild (serverHeading) |> ignore
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row.appendChild (statusHeading) |> ignore
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serverStatuses.appendChild row |> ignore
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let serverStatusNodes =
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fun i ->
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let node = document.createElement "tr" :?> Browser.Types.HTMLTableRowElement
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let child = document.createElement "td" :?> Browser.Types.HTMLTableCellElement
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let statusCell = document.createElement "td" :?> Browser.Types.HTMLTableCellElement
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child.textContent <- sprintf "%i" i
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node.appendChild (child) |> ignore
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node.appendChild (statusCell) |> ignore
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serverStatuses.appendChild node |> ignore
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statusCell
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|> List.init clusterSize
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let messageQueueArea =
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document.querySelector ".button-area" :?> Browser.Types.HTMLTableElement
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messageQueueArea.border <- "1px"
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let resetButtonArea () =
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messageQueueArea.innerText <- ""
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let headerRow = document.createElement "tr" :?> Browser.Types.HTMLTableRowElement
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for i in 0 .. clusterSize - 1 do
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let heading = document.createElement "th" :?> Browser.Types.HTMLTableCellElement
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heading.innerText <- sprintf "Server %i" i
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headerRow.appendChild (heading) |> ignore
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messageQueueArea.appendChild headerRow |> ignore
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resetButtonArea ()
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let createButton (text : string) (onClick : Browser.Types.HTMLButtonElement -> unit) =
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let node = document.createElement "button" :?> Browser.Types.HTMLButtonElement
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node.textContent <- text
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node.onclick <- fun _ -> onClick node
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node
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let printClusterState<'a> (cluster : Cluster<'a>) : unit =
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for i in 0 .. cluster.ClusterSize - 1 do
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serverStatusNodes.[i].textContent <- cluster.State (i * 1<ServerId>) |> string<ServerStatus>
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let cluster, network = InMemoryCluster.make<int> clusterSize
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let performWithoutPrintingNetworkState action =
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NetworkAction.perform cluster network action
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printClusterState cluster
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let rec printNetworkState<'a> (network : Network<'a>) : unit =
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resetButtonArea ()
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let allButtons =
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[ 0 .. network.ClusterSize - 1 ]
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|> List.map (fun i ->
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let i = i * 1<ServerId>
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network.UndeliveredMessages i
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|> List.map (fun (messageId, message) ->
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createButton
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(sprintf "Server %i, message %i: %O" i messageId message)
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(fun button ->
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button.remove ()
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NetworkMessage (i, messageId) |> performWithoutPrintingNetworkState
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printNetworkState network
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)
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)
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)
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let maxQueueLength = allButtons |> Seq.map List.length |> Seq.max
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let allButtons' =
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allButtons
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|> List.map (fun l -> List.append (List.map Some l) (List.replicate (maxQueueLength - List.length l) None))
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|> List.transpose
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for row in allButtons' do
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let cellRow = document.createElement "tr" :?> Browser.Types.HTMLTableRowElement
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for col in row do
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let entry = document.createElement "td" :?> Browser.Types.HTMLTableCellElement
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match col with
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| None -> ()
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| Some button -> entry.appendChild button |> ignore
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cellRow.appendChild entry |> ignore
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messageQueueArea.appendChild cellRow |> ignore
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let perform action =
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performWithoutPrintingNetworkState action
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printNetworkState network
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let getMessage (clusterSize : int) (s : string) : (int<ServerId> * int) option =
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match s.Split ',' with
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| [| serverId ; messageId |] ->
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let serverId = serverId.Trim ()
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let messageId = messageId.Trim ()
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match Int32.TryParse serverId with
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| true, serverId ->
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match Int32.TryParse messageId with
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| true, messageId ->
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if serverId >= clusterSize || serverId < 0 then
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printf "Server ID must be between 0 and %i inclusive. " (clusterSize - 1)
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None
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else
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Some (serverId * 1<ServerId>, messageId)
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| false, _ ->
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printf "Non-integer input '%s' for message ID. " messageId
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None
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| false, _ ->
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printf "Non-integer input '%s' for server ID. " serverId
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None
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| _ ->
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printfn "Invalid input."
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None
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let rec getHeartbeater (clusterSize : int) (serverId : string) =
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// TODO: restrict this to the leaders only
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match Int32.TryParse serverId with
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| true, serverId ->
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if serverId >= clusterSize || serverId < 0 then
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printf "Server ID must be between 0 and %i inclusive. " (clusterSize - 1)
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None
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else
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Some (serverId * 1<ServerId>)
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| false, _ ->
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printf "Unrecognised input. "
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None
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(*
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let rec getAction (clusterSize : int) =
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printf
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"Enter action. Trigger [t]imeout <server id>, [h]eartbeat a leader <server id>, [d]rop message <server id, message id>, or allow [m]essage <server id, message id>: "
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let s =
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let rec go () =
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let s = Console.ReadLine().ToUpperInvariant ()
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if String.IsNullOrEmpty s then go () else s
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go ()
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match s.[0] with
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| 'T' ->
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match getTimeout clusterSize s.[1..] with
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| Some t -> t |> InactivityTimeout
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| None -> getAction clusterSize
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| 'D' ->
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match getMessage clusterSize s.[1..] with
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| Some m -> m |> DropMessage
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| None -> getAction clusterSize
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| 'M' ->
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match getMessage clusterSize s.[1..] with
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| Some m -> m |> NetworkMessage
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| None -> getAction clusterSize
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| 'H' ->
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match getHeartbeater clusterSize s.[1..] with
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| Some h -> Heartbeat h
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| None -> getAction clusterSize
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| _ ->
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printf "Unrecognised input. "
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getAction clusterSize
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*)
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let startupText =
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document.querySelector (".startup-text") :?> Browser.Types.HTMLParagraphElement
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startupText.textContent <- "Starting up..."
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let startupSequence =
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[
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NetworkAction.InactivityTimeout 0<ServerId>
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NetworkAction.InactivityTimeout 1<ServerId>
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// Two servers vote for server 1...
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NetworkAction.NetworkMessage (2<ServerId>, 1)
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NetworkAction.NetworkMessage (3<ServerId>, 1)
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// One server votes for server 0...
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NetworkAction.NetworkMessage (4<ServerId>, 0)
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// and the other votes are processed and discarded
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NetworkAction.NetworkMessage (0<ServerId>, 0)
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NetworkAction.NetworkMessage (1<ServerId>, 0)
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NetworkAction.NetworkMessage (2<ServerId>, 0)
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NetworkAction.NetworkMessage (3<ServerId>, 0)
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NetworkAction.NetworkMessage (4<ServerId>, 1)
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// Server 0 process incoming votes
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NetworkAction.NetworkMessage (0<ServerId>, 1)
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// Server 1 processes incoming votes, and achieves majority, electing itself leader!
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NetworkAction.NetworkMessage (1<ServerId>, 1)
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NetworkAction.NetworkMessage (1<ServerId>, 2)
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// Get the followers' heartbeat processing out of the way
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NetworkAction.NetworkMessage (2<ServerId>, 2)
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NetworkAction.NetworkMessage (3<ServerId>, 2)
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NetworkAction.NetworkMessage (4<ServerId>, 2)
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NetworkAction.NetworkMessage (1<ServerId>, 3)
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NetworkAction.NetworkMessage (1<ServerId>, 4)
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NetworkAction.NetworkMessage (1<ServerId>, 5)
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// Server 0 processes the leader's heartbeat and drops out of the election.
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NetworkAction.NetworkMessage (0<ServerId>, 2)
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NetworkAction.NetworkMessage (1<ServerId>, 6)
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]
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|> fun s -> (Constructors.Promise.resolve (printClusterState cluster), s)
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||> List.fold (fun (inPromise : Promise<unit>) action -> inPromise.``then`` (fun () -> perform action))
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|> fun p -> p.``then`` (fun () -> startupText.textContent <- "Started! Press buttons.")
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let timeoutButton =
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document.querySelector (".timeout-button") :?> Browser.Types.HTMLButtonElement
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let timeoutField =
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document.querySelector (".timeout-text") :?> Browser.Types.HTMLInputElement
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timeoutField.max <- string<int> (clusterSize - 1)
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timeoutField.min <- "0"
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timeoutButton.onclick <-
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fun evt ->
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startupSequence.``then`` (fun () ->
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timeoutField.valueAsNumber
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|> int
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|> fun i -> i * 1<ServerId>
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|> InactivityTimeout
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|> perform
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printNetworkState network
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)
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let heartbeatButton =
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document.querySelector (".heartbeat-button") :?> Browser.Types.HTMLButtonElement
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let heartbeatField =
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document.querySelector (".heartbeat-text") :?> Browser.Types.HTMLInputElement
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heartbeatField.max <- string<int> (clusterSize - 1)
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heartbeatField.min <- "0"
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heartbeatButton.onclick <-
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fun evt ->
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startupSequence.``then`` (fun () ->
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heartbeatField.valueAsNumber
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|> int
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|> fun i -> i * 1<ServerId>
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|> Heartbeat
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|> perform
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printNetworkState network
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)
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//let electLeader =
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// [
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// NetworkAction.InactivityTimeout 0<ServerId>
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// NetworkAction.NetworkMessage (1<ServerId>, 0)
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// NetworkAction.NetworkMessage (2<ServerId>, 0)
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// NetworkAction.DropMessage (3<ServerId>, 0)
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// NetworkAction.DropMessage (4<ServerId>, 0)
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// NetworkAction.NetworkMessage (0<ServerId>, 0)
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// NetworkAction.NetworkMessage (0<ServerId>, 1)
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// // At this point, server 0 is leader in an uncontested election.
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// ]
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16
RaftFable/src/RaftFable.fsproj
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16
RaftFable/src/RaftFable.fsproj
Normal file
@@ -0,0 +1,16 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="App.fs" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Fable.Browser.Dom" Version="2.2.0" />
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<PackageReference Include="Fable.Core" Version="3.7.1" />
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<PackageReference Include="Fable.Promise" Version="3.2.0" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Raft\Raft.fsproj" />
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</ItemGroup>
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</Project>
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