Files
advent-of-code-2023/AdventOfCode2023.FSharp/AdventOfCode2023.FSharp.Lib/Day3.fs
patrick 2fbdf2c362
All checks were successful
ci/woodpecker/push/build Pipeline was successful
ci/woodpecker/push/all-checks-complete Pipeline was successful
Day 7 (#6)
Co-authored-by: Smaug123 <patrick+github@patrickstevens.co.uk>
Reviewed-on: #6
2023-12-07 09:32:21 +00:00

154 lines
5.2 KiB
Forth

namespace AdventOfCode2023
open System.Collections.Generic
[<RequireQualifiedAccess>]
module Day3 =
let inline private isSymbol (i : byte) = i > 200uy
let inline private isGear (i : byte) = i = 255uy
/// Returns the parsed board as a buffer, the length of the buffer (there may be garbage at the end), and
/// the number of lines the resulting 2D array has.
let parse (fileContents : byte[]) =
let mutable lineCount = 0
let mutable len = 0
let resultArr = Array.zeroCreate fileContents.Length
for b in fileContents do
if b = byte '.' then
resultArr.[len] <- 100uy
len <- len + 1
elif b = byte '*' then
resultArr.[len] <- 255uy
len <- len + 1
elif byte '0' <= b && b <= byte '9' then
resultArr.[len] <- b - byte '0'
len <- len + 1
elif b = 10uy then
lineCount <- lineCount + 1
else
resultArr.[len] <- 254uy
len <- len + 1
resultArr, len, lineCount
let part1 (contents : Arr2D<byte>) =
let lineLength = contents.Width
let isNearSymbol (row : int) (numStart : int) (curCol : int) : bool =
let mutable isNearSymbol = false
if row > 0 then
for col = max (numStart - 1) 0 to min curCol (lineLength - 1) do
if isSymbol (Arr2D.get contents col (row - 1)) then
isNearSymbol <- true
if row < contents.Height - 1 then
for col = max (numStart - 1) 0 to min curCol (lineLength - 1) do
if isSymbol (Arr2D.get contents col (row + 1)) then
isNearSymbol <- true
if
(numStart > 0 && isSymbol (Arr2D.get contents (numStart - 1) row))
|| (curCol < lineLength && isSymbol (Arr2D.get contents curCol row))
then
isNearSymbol <- true
isNearSymbol
let mutable total = 0
for row = 0 to contents.Height - 1 do
let mutable currNum = 0
let mutable numStart = -1
for col = 0 to lineLength - 1 do
if Arr2D.get contents col row < 10uy then
if numStart = -1 then
numStart <- col
currNum <- currNum * 10 + int (Arr2D.get contents col row)
elif numStart > -1 then
if isNearSymbol row numStart col then
total <- total + currNum
currNum <- 0
numStart <- -1
if numStart >= 0 then
if isNearSymbol row numStart lineLength then
total <- total + currNum
currNum <- 0
numStart <- -1
total
let part2 (contents : Arr2D<byte>) =
let lineLength = contents.Width
let isNearGear (row : int) (numStart : int) (curCol : int) : (int * int) IReadOnlyList =
let gearsNear = ResizeArray ()
if row > 0 then
for col = max (numStart - 1) 0 to min curCol (lineLength - 1) do
if isGear (Arr2D.get contents col (row - 1)) then
gearsNear.Add (row - 1, col)
if row < lineLength - 1 then
for col = max (numStart - 1) 0 to min curCol (lineLength - 1) do
if isGear (Arr2D.get contents col (row + 1)) then
gearsNear.Add (row + 1, col)
if (numStart > 0 && isGear (Arr2D.get contents (numStart - 1) row)) then
gearsNear.Add (row, numStart - 1)
if (curCol < lineLength && isGear (Arr2D.get contents curCol row)) then
gearsNear.Add (row, curCol)
gearsNear
let gears = Dictionary<int * int, ResizeArray<int>> ()
let addGear (gearPos : int * int) (num : int) =
match gears.TryGetValue gearPos with
| false, _ ->
let arr = ResizeArray ()
arr.Add num
gears.Add (gearPos, arr)
| true, arr when arr.Count < 3 -> arr.Add num
| _ -> ()
for row = 0 to contents.Height - 1 do
let mutable currNum = 0
let mutable numStart = -1
for col = 0 to lineLength - 1 do
if Arr2D.get contents col row < 10uy then
if numStart = -1 then
numStart <- col
currNum <- currNum * 10 + int (Arr2D.get contents col row)
elif numStart > -1 then
for gearPos in isNearGear row numStart col do
addGear gearPos currNum
currNum <- 0
numStart <- -1
if numStart >= 0 then
for gearPos in isNearGear row numStart lineLength do
addGear gearPos currNum
currNum <- 0
numStart <- -1
let mutable answer = 0
for gears in gears.Values do
if gears.Count = 2 then
answer <- answer + gears.[0] * gears.[1]
answer